Added by: Maria | Karma: 3098.81 | Kids | 8 June 2009
74
Thirty years as a teacher and director of nursery school programs have given Kathy Ross extensive experience in guiding young children through craft projects. Reading level: Ages 4-8
You're walking outside when a butterfly flits past and lands on a bush. Then you notice what else is on that bush. It's like you're looking at an alien planet filled with insects, spiders, and other small crawlies. Want a closer look? What you need is a magnifying glass and some basic know-how, like where and how to look. That's where Up Close! can help. It's packed with hands-on projects and activities that'll show you how to use your magnifying glass.
Great Ancient Egypt Projects You Can Build Yourself
Added by: ritko | Karma: 6.27 | Other | 24 April 2009
27
From reed boats, papyrus, and amulets to pyramids, pharaohs, and mummies, this interactive activity book explores the fascinating lives of ancient Egyptians with more than two dozen hands-on projects. The text covers ancient Egyptian food and housing, games and toys, farming, medicine, clothing and jewelry, as well as gods, pharaohs, hieroglyphs, pyramids, temples, and mummies. Engaging projects that use easily obtainable materials and require little adult supervision build on what is taught in each section and include building a shaduf, making a 1:1,000 scale model of the Great Pyramid, cooking flatbread, recreating papyrus, mixing perfume, designing a cartouche using hieroglyphs, and making sandals in the style worn by King Tut.
Now you can have Tarzan, Jane, Tantor, Clayton and other characters from Disney's animated Tarzan film in your own home with Disney's Print Studio: Tarzan. Create postcards, door hangers, envelopes, posters, letterhead, trading cards and more with over 400 images exclusive only to this software package.
This highly praised handbook presents proven strategies for incorporating multimedia projects into the curriculum. The authors use the DDD-E model (DECIDE, DESIGN, DEVELOP, EVALUATE) to show how to select and plan multimedia projects, use presentation and development tools, manage graphics, audio, and digital video, and evaluate student work.