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Winning Ways for Your Mathematical Plays Volume 2
31
 
 
Winning Ways for Your Mathematical Plays Volume 2Winning Ways for Your Mathematical Plays Volume 2
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush.
From the Table of Contents:
If You Can't Beat 'Em, Join 'Em
Hot Bottles Followed by Cold Wars
Games Infinite and Indefinite
Games Eternal--Games Entailed
Survival in the Lost World
 
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Tags: Volume, Plays, Mathematical, Winning, Games
Winning Ways for Your Mathematical Plays, Vol. 3
24
 
 
Winning Ways for Your Mathematical Plays, Vol. 3Winning Ways for Your Mathematical Plays, Vol. 3
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the second edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 3, the authors examine Games played in Clubs, giving case studies for coing and paper-and-pencil games, such as Dots-and-Boxes and Nimstring.
This is volume four in the series, and it starts with page 801. Do you need to read the first three volumes first? Well, if you want to. The authors would get more royalties if you buy them. Do you need to in order to understand this volume? Generally speaking -- No. Only in a couple of areas might it help.
So, what do we have here? A discussion of games, such as Rubik's Cube that you can play, and that they give instructions on how to make it come together. But don't get to thinking that this is all simple. Underneath it all, this is a fairly serious book on game theory, but the mathematics behind it are hidden.
Beyond the cube there are several other games discussed in this volume, some very beiefly, some getting a lot more attention - The last chapter in the book on the Game of Life gets some 35 pages. As much as anything else, the authors witty writing style is a rare treat on a book like this.
 
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Tags: authors, games, volume, Winning, Mathematical
Winning Ways for Your Mathematical Plays, Vol. 4
26
 
 
Winning Ways for Your Mathematical Plays, Vol. 4
Winning Ways for Your Mathematical Plays, Vol. 4
By Elwyn R. Berlekamp, John Horton Conway. 
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the second edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
 
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Tags: Plays, Winning, Mathematical, games, authors
Winning Ways for Your Mathematical Plays, Vol. 1
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Winning Ways for Your Mathematical Plays, Vol. 1Winning Ways for Your Mathematical Plays, Vol. 1
By Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy
Nearly a quarter of a century ago, three mathematicians created the first and definitive book on mathematical games. Now, this classic is being republished in a completely revised edition, broken down into four volumes to accommodate new developments and to reorganize the material in the most accessible way. In Volume 1, the authors present theories and techniques to dissect games of varied structures and formats in order to develop winning strategies. The irreverent yet highly effective style of the book, as reflected in some of the reviews, makes reading a profitable pleasure. The inclusion of many examples helps the reader to put
the mathematical analysis to immediate use.
 
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Tags: Winning, games, mathematical, Plays, Mathematical
Encyclopedia of World Sport From Ancient Times to the Present
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Within each sport (more than 200 make the cut), individual entries vary in length and depth depending on popularity and/or importance, and for the major sports they are quite extensive. Yet most entries provide some information about history, rules, and cultural influences. Some even offer rudiments of how the games are played, though the "Encyclopedia" is certainly no how-to manual. Most importantly, the volume seeks to grasp the larger picture and import of games and competitions around the world; with entries on aggression, drug testing, law, ethics, media, environment, commercialization, spectators, literature, and even movies, it's a volume assembled to appeal as much to those interested in thinking about sports as to those who play them. Most of the contributors are academics, and at times the text reflects that--and illustrations, especially of the more obscure activities, would have only helped the effort--but that's a fair price to pay for a one-volume compendium that can place the wide world of sports quite literally in your hands.
 
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Tags: entries, sports, games, volume, about